![]()
At the start of every year, we ask our children to sign the acceptable use agreement:

As part of our ongoing online safety commitment in school, we have regular meetings with the children's online safety team. Each Key Stage 1 class pick two children who they feel will represent the school well with regard to keeping everyone safe on line.
We have regular online safety assemblies which includes stories, videos, quizzes and lots more. Here are some online safety links we use in school in assembly and in our classrooms:
The https://www.thinkuknow.co.uk website has great information for children ranging from 4 - 7 years old. Here are a few of the videos you can watch together adult and child to learn about online safety.

The Digiduck collection has been created to help parents and teachers educate children aged 3 – 7 about online safety. The collection includes ebooks, learning activities and a poster.
Follow Digiduck and his pals in these stories of friendship, responsibility and critical thinking online.
Digiduck® is a Registered Trademark.
Help arrives just in time for Digiduck® when faced with a difficult decision! Follow Digiduck® and his pals in this story of friendship and responsibility online.
The Digiduck® collection has been created to help parents and teachers educate children aged 3 – 7 about how to be a good friend online. The collection now includes a book, PDF, poster and interactive app.
Digiduck® and his classmates are set the task of finding out who their special guest will be at school today. Through chatting online and asking questions they try to decide who the mystery guest is. Follow Digiduck® and his pals in this story about critical thinking and reliability online.
The aim is to encourage young children to start to think about online content, and help them to understand that what they read or see online might be true, untrue, or someone’s opinion. Would you believe your eyes if you came face-to-face with a dragon in the forest? Digiduck® finds some amazing animal facts online but is surprised to discover they may need checking. Searching the internet for information can be tricky, so Wise_Owl swoops in with a plan to put everything right.
There’s a new game that everyone’s playing, and Digiduck wants to join in! With the help of his friends, he explores the magic castle, and they whizz through the levels after a lucky find makes it easier. Digiduck is in for a shock. However, when he discovers that the spell ingredients are not the only things hidden in the game…
The aim of this story is to help start conversations between children and adults about many aspects of online gaming, such as:
Wise_Owl is retiring and off to travel the world but, when disaster strikes, Digiduck and his friends are really put to the test! Can they remember everything they’ve been taught to give Wise_Owl the send-off he deserves? Only Digiduck can save the day!
This final story aims to recap all of the advice that Wise_Owl has given Digiduck and his friends in each of the previous books, whilst exploring the amazing ways that technology can be used to get things done quickly.
Additional themes covered include: